Artifactory (UE5)
Artifactory (UE5)
Goals
Practice creating a robust code structure that made use of OOP
Recreate something similar to Factorio's machines
Highlights
Built a tool for creating tiled maps in the editor
Coded a system to manage stacks of items
Built a base for managing different types of resources and processing them to create new processes
Lessons Learned
Games with factory like elements are a lot larger in scope than expected
What I’d do differently
Work on a project like this with a team